
Posted February 10, 2020 12:00:00I have been working on the first ever Coit tower defense game since 2015.
The original concept is very simple.
You start with a tower, which you can then destroy and destroy, but it only takes about 2 minutes to kill it, and there are a lot of towers scattered all over the city.
If you don’t want to kill everything, you can build a tower of your own, and have it defend your city from enemies.
This year, we’ve changed things up a bit.
The story has been changed a lot, as we wanted to get the players to feel the drama of the tower defense.
Instead of just one tower, you have many.
You can build the tower, the base, the towers, the turrets, and the buildings all at the same time.
It gives you a sense of progression and a sense that you are going to go up in the tower hierarchy, and when you do, it’s a very different experience than it was in the original concept.
We’ve also improved the gameplay in the last few months.
We’re introducing the ability to move your own towers around the city, which lets you construct them, build out defenses, and defend yourself from the other tower, while also keeping them safe.
The turrets also now work in a very similar way to the turrets in other tower defense games.
You can also set up a team, and your friends can join up with you.
We added a social network, where players can discuss tower defense with each other.
We’ve also added a new feature called “trash” mode, where you can place your tower on the ground in front of your enemies to destroy it, leaving behind an invisible structure to destroy when it falls down.
You could also place your own tower in front, and destroy it.
This is where the story of Coit goes from “you can build this tower in the middle of the city and the enemy will kill everything you build there” to “the tower will destroy everything you do in the center of the building”.
So basically, if you want to go in and destroy your enemies, it will destroy the tower you’re building, but if you’re going to be defending yourself, you want your tower to be safe.
This new version has been in the works for a while, and we are proud to announce that it’s finally here.
The update includes:New story: When you start the game, you don the tower.
You build a base, and then build your base.
You then destroy a tower.
This becomes the main story.
You now have the ability of moving your own turrets around the entire city, as well as the ability for your friends to join you.
You have a social networking function where you have to discuss tower defenses, you could also build out bases and defend your cities from the enemies.
There are also new turrets that can be used as turrets, so you can have turrets that attack you and destroy things in your city.
We also added the ability that the tower can destroy all the structures around it.
You are able to destroy the towers you have built, or create your own.
You have to move the towers around to protect yourself, and build defenses.
We removed the tower that destroyed you from the map, but there are still a lot more towers scattered around the world, and a lot less defense towers.
New turrets and towers: If you want a tower to destroy something, you must destroy it yourself.
This is a little different from previous versions, where destroying a tower would mean taking a bunch of damage.
We have removed the ability from destroying the tower entirely, but you can still destroy towers if you don.
You also have the option to put towers in front or behind buildings, so they protect your city and your base, or they protect the tower from enemies and destroy them.
You also have a new “trashing” feature that you can put towers and turrets in front and behind, so that the towers and the turrets don’t get destroyed.
There is a new mode called “trade” where you trade towers with the tower of another player.
This feature is really cool, because the tower will only attack you if you attack it, but the tower is also free to move around to attack other players.
We also added new towers, towers with turrets, a new level of defense towers, and added new turrets.
There is a lot to talk about, so stay tuned.